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Королевская битва

Милошфурри

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https://egammi.net/image/qsCG нужен нерф арканов на КБ,либо поставить кд дополнительное на способность смещение щас половина магов в аркане бегает за счет смещений практически невозможно догнать а так же сомнительный дамаг около 900 до 2 лямов урона учитывая что гир у нас одинаковый.
 

Милошфурри

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https://egammi.net/image/qsCG нужен нерф арканов на КБ,либо поставить кд дополнительное на способность смещение щас половина магов в аркане бегает за счет смещений практически невозможно догнать а так же сомнительный дамаг около 900 до 2 лямов урона учитывая что гир у нас одинаковый.
https://egammi.net/image/qsCw
 

Rotti

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Hello again,
Thank you for the quick reply from my earlier message!

Do you also plan to give token rewards to the players in the Battle Royal ladder?
If yes, how will it be calculated?
 

Rotti

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Hello again,
I would like to give feedback regarding the current balancing of classes in the Battle Royal mode.

1) Rogues (all specializations):
Currently, rogues are not a threat in this game mode. According to changelogs, the last time their overall damage got reduced from -20% to -15%, and I propose that this get’s even lowered to -10%. Their damage output is just really low right now, to a point, where you can survive their opener combo with cooldowns without being forced to use a defensive.

2) Demon Hunter (Havoc):
As a Demon Hunter myself, I have to admit that there are currently 2 abilities that deal too much damage, especially in the early stages of the game. Those 2 abilities are Fel Eruption [ID211881] and Fel Barrage [ID211053]. I think a 10% damage nerf to those 2 abilities would help balance them out with other talents in their respected talent rows. I would not reduce their damage further (for now), because compared to retribution paladins ability Execution Sentence [ID213757] those 2 talents are on a much higher cooldown and Fel Eruption [ID211881] also needs ressource to be able to be cast.

3) Paladins (Retribution):
When I found out, that the last time retribution paladins were nerfed was 1 month ago, and that this nerf was reverted from -10% to -5%, I was honestly … baffled.

Retribution paladins are currently the only class, that can kill you, even if they have significantly lower gear than yourself (I literally got killed by paladins with 800k total HP in the past while I had 1.6mil HP at the start of the game, and this happened to me numerous times over the duration of this season). They are also currently the only class that can 1vs1 a class in tanking specialization (besides Arcane Mages due to their kiting ability) when they use their offensive cooldowns, something that no other melee class can do till this day. They are also the only class that managed to 1vs2 me (2.8mil HP) and my partner (2.5mil HP) during the Duo Battle Royal mode (while the paladin himself had 3mil HP), also something that no other class and specialization managed to do before.

Not only do they have abilities that are dealing an absurd amount of damage, their survivability is also beyond sanity. Their Shield of Vengeance absorbs 100% of their HP and fires the absorbed amount of damage back and can literally take out half your HP bar (on a 1 minute cooldown!). They have Bubble, Lay of Hands, Hand of Protection, and even after they used all of that, they have Shield of Vengeance again because it comes off cooldown. You literally have to deal damage equal to 4x of their HP bar in order to take them out, or group up with other players that are already fighting a retribution paladin and risk getting the Anti-teaming debuff or even disqualified. They are also the only class that me and other players in the ladder are trying to avoid as much as possible because of how strong they are in Battle Royal.

Execution Sentence [ID213757]: This ability is dealing way too much damage in it’s current state. It is sitting on a 20sec cooldown, which gets further reduced by the haste stat. With around 30% haste, which is easily achieved if the retribution paladin is specced into the Crusader talent, the cooldown can go down to (realistically speaking) 15sec, without requiring any ressource to be able to be used. This ability does around 500k damage (non-crit), and 1mil damage if it critically strikes (I want to remind you again, this is comming from a paladin with 2.7mil HP while I managed to loot 3 airdrops and reach 3.2mil HP, so he was definitely not overgeared. Now imagine the damage they can do if they are overgeared …).

I have talked with several other players in the top of the ladder, and they all agree that retribution paladins are way too strong right now and need to be nerfed (except the top 2 retribution paladins in the ladder that are saying that they are fine … what a suprise!). To me, it is also perplex how quickly other classes are being nerfed (e.g. Rogues, Demon Hunters Glide ability, Arcane Mages damage, Feral Druids damage, Hunters Crow ability, Enhancement shamans damage), but retribution paladins have been like that since the start of the introduction of Battle Royal mode and have hardly been touched.

Some retribution paladins in the ladder have stated that Execution Sentence [ID213757] is the only ability in their arsenal that is dealing damage, which is not true at all. Here is a combat breakdown of a fight with a retribution paladin that had 500k less hp than me (I had 3.2mil HP, he had 2.7mil HP) for the duration of less than 1min (approx. 45sec fight duration):
https://egammi.com/image/qsAJ
In this screenshot you can see that Judgement and Blade of Justice are also dealing a signifcant amount of damage, even if you remove the damage done from Execution Sentence. The paladin managed to take me out without using any defensives, while I was forced to blow all my cooldowns and still lost the fight. Therefore, I would recommend an overall damage nerf.

As a Demon Hunter player, it does not make sense to me that Arcane Mages get nerfed by 15% because they are too strong (which they were in my opinion, so this was a necessary nerf) because their Arcane Blast critically strikes for 733k, but retribution paladins can critically strike you by 990k with 1 Execution Sentence on a 15sec cooldown and this is considered „fine“ and „balanced“ This honestly reeks of hypocrisy for me.

Following my feedback, I would really like you to consider changes to the balancing of the above mentioned classes, especially retribution paladins.

Here are the past games of the current rank 1 retribution paladin in the ladder:
https://egammi.net/image/qsA9
https://egammi.net/image/qsAo
If you require more screenshots of proof of the damage of retribution paladins, please contact me, I can do that for the next games in the Battle Royal mode if you need them.
 
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